Global Gaming League: Broadcast Package
Match Games - Broadcast (HD)
For season zero of the GGL, we worked alongside their internal team to develop a digital-first motion system for their live broadcast and in-venue content hub in Las Vegas, NV. The main visual anchors included shifting gradients, animated shapes and micro elements, pixelated glass effects, and sharp quick animations to glue it all together. This elaborate project required extensive rigging to bring this innovative live event to life, featuring over 30 different templated prompts.
My Role:
Sr. Motion Designer
Expanded on the initial set of styleframes (designed by my teammate Connor) to create additional cohesive layouts and scenes across their various prompts to keep each looking unique but within the design system
Animated prompts (Game Rules, Game Settings, Match Games, Matchup (1v1, 2v2, Team vs Team), Player Stats, Prize Pool, Team Scoreboard, Halftime Performance, Get Loud, L Bar Variations), ensuring to stay visually aligned with the prompts Connor animated to ensure overall delivery was consistent across their entire broadcast package
Select Prompts
Team Score Recap - Broadcast (HD)
This template was the most intricate of the entire package, featuring 30+ different rigged elements across usernames, player images, scores and game categories. Depending on the round, you can see that player images are silhouetted until it was revealed. Additionally, the top scoring value automatically sums the total.
L Bar Variations - All Screens
This cycles through three variations of the template to help visually reinforce the score and certain videogame context when needed, featuring slots for the score, team info and live feeds of each gamer:
1v1 - Arcade scoreboard
2v2 - Shooter scoreboard
TvT - NBA2K layout (retains GGL team designations, while temporarily reminding who’s who for the 2K teams, no score needed since the game UI displays the score well)
Matchup Examples - Broadcast (HD)
This template is built for each 1v1, 2v2, and Team vs Team matchup, featuring player usernames and images, team info and potential sponsor logo.
Get On Your Feet - Mainboard (HD)
Used in the background during the halftime performance.
Player Stats - All Screens
This template gives fan a snapshot of each gamer’s skills across the 4 different game categories. Above you can see two examples for their livestream.
Game Rules & Game Settings - Broadcast (HD)
Halftime Performance - All Screens
Livestream Footage
Style Frames
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Date: 2025
Client: Global Gaming League (via Colosseum)
Location: Global Gaming League HQ (Las Vegas, NV)
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Sr. Motion Designer, Colosseum: Mark Nelson
Founder & Director of Motion, Colosseum: Connor Henkle
Sr. Producer, Colosseum: Emily Eha
Owner, GGL: Clinton Sparks
COO, GGL: Michael Fuller
CFO, GGL: Matthew Archambault
Design Director, GGL: Eugene David