Detroit Pistons: GFX Package
Make Some Noise - Mainboard
This was an expansive noise prompt specific graphic package build. Normally, a team may have 1-3 noise prompts in their run of show, but for the Pistons we created 8 different variations to keep the creative varied and the fans engaged throughout the game. We leaned into their flat 2D look and utilized tri-tone effect stacks, compound blurs and different wipes to create this colorful design.
My Role:
Sr. Motion Designer
Interacted with the Pistons design team to align on their vision for creative and gameday experience
Expanded on the initial set of styleframes (designed by my teammate Connor) to create additional cohesive layouts and scenes across their various prompts to keep each looking unique but within the design system
Set up the venue all-screens to aid with understanding Little Caesars Arena’s screen layout and safezones
Animated all prompts, setting motion theory to ensure consistent design language throughout the build
Select Prompts
Louder - Venue Mockup
Get Loud - All Screens
Louder - Venue Mockup
Make Some Noise (2 of 2) - All Screens
313 On Your Feet - Venue Mockup
Funny enough, this was a full circle moment for me as I had gone to a Pistons game when visiting a childhood friend in 2024, and one year later got to work on the graphics for the team.
Social Media Breakdowns
Style Frames
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Date: 2025
Client: Detroit Pistons (via Colosseum)
Location: Little Caesars Arena (Detroit, MI)
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Sr. Motion Designer, Colosseum: Mark Nelson
Founder & Director of Motion, Colosseum: Connor Henkle
Sr. Producer, Colosseum: Emily Eha
Creative Director, Detroit Pistons: Justin Winget
Project Manager, Detroit Pistons: Shilpa Rani
Motion Designer, Detroit Pistons: Kevin Reynolds
Motion Designer, Detroit Pistons: Raya Ellsberry